Really makes you think and use strategy. Even my 5 year old enjoys it. Definitely a great and different Mario game to add to the collection.
Verified purchase: Yes | Condition: New
The game plays a lot like Sticker Star, which wasn't very warmly welcomed by fans of the Paper Mario series. Once again, attacks in battles depend on you having the right stickers...I mean, cards, in your inventory. Once again, Things return, and this time at least you get some more hints on which Thing you'll need at a given moment. The actual new mechanic of this game is paint. This time around, you have a RYB color meter that gets used up whenever you use colorless cards, whack colorless stuff, and that's about it. Depending on where you are in the game, paint can be graciously provided to you in boatloads, even when you don't need it. Other times, you can find yourself mindlessly whacking at a tree, trying to get some precious blue paint from the green the tree gives you. That's something that sounds really fun in concept: color restoration. By whacking blank objects with your hammer, some of your paint gets used in order to return color to that particular object. Sometimes you gotta whack around until the blank surface is completely colored, which can be troublesome every now and then. Battles are one of the complains I have with this game. They are, essentially, completely needless. They can be cumbersome if you don't have the right attack cards in your inventory, which prompts one to go back to town after completing a stage, in order to buy more jump or hammer cards (get the colorless ones, they are vastly cheaper, and you won't be running out of paint very often). As I mentioned before, finding paint is often as easy as whacking a background object of the color you require, so it being a reward for winning battles is kind of confusing. Coins are extremely easy to obtain as well. One hour into the game, I had already obtained over 1,000 of these. The only battle-exclusive reward I can think of is hammer experience, which levels up your hammer, but only in the aspect of how much paint it can hold. The damage it causes is not increased, confusingly. In the terms of visuals and music, both are astonishingly good. Color Splash manages an extremely realistic aesthetic of an arts-and-crafts landscape, with every detail of the world looking like it could belong right in a diorama and the music ends up being quite catchy. Content-wise, I have yet to complete the game, but so far, it seems roughly the same as Sticker Star. Small, self-contained stages that only have one or two objectives each, with you having to traverse the stage once again to get the second one. The most disappointing part of this game so far are the Roshambo Temples, which, as the name implies, are places dedicated solely to games of rock-paper-scissors. These often involve the luck-based factor that characterizes this game, which can end up being quite frustrating if RNGs aren't on your side. The writing in Color Splash is one of its saving graces. Interestingly, the enemies in the game have the most interesting dialogue, with witty remarks when they drag you into combat. Overall, the game seems to be a slightly better written and looking continuation of Sticker Star, albeit still a far cry from the original three games in the series. If you plan on getting it, make yourself a favor and try to find a used or discounted copy: you do not want to pay $60 for this. At most, $20.Read full review
Verified purchase: Yes | Condition: New
Let me start by saying that my two favorite Paper Mario Games are the first one on N64 and TYD on Gamecube. There is one thing I have realized about Nintendo; They love getting creative and going off the beaten path... and sometimes their ideas seem awful. That being said, they almost ALWAYS provide great content and a game that keeps you wanting more. I hated Sticker Star because I wasn't open minded, and only played it for maybe 2 hours. So much upset me about the battle system and the lack of RPG elements. I didn't give it a chance. I still bought Color Splash and it seems similar in ways, which means I should go back and play through Sticker Star. Color slash is hilarious, has a compelling story, and allows you to think creatively while not putting too much effort into it. It's not the hardest Paper Mario by any means, but it's up there with the best of them as far as fun factor. The music is also AMAZING. I never leave reviews, but I feel more people need to give this game a chance. Read full review
Verified purchase: No
This game has memorable characters and countless hilarious moments. It also has reflective moments that you might not expect. The soundtrack is absolutely incredible, featuring some of the best music I’ve heard.
Verified purchase: Yes | Condition: Pre-owned
Let me say I still think it could’ve been different in so many ways. However I appreciate Nintendo and IS trying to experiment with their games. It’s just that the battle system could be changed back to the original Paper Mario days. The battle system is still treated as like a puzzle and frankly I feel like that should be left out. It still was a fun game though, and I tried to approach this with an open mind. I just wish they would bring back TTYD mechanics again.
Verified purchase: Yes | Condition: Pre-owned
Oh boy. Let's start with the positives. Up to this point, Paper Mario: Color Splash is the most beautiful Paper Mario game, in aesthetic and graphics. Everything in the world genuinely looks like paper or carboard, especially with the white border around all the characters (I know that's a hot take, but I think the white border really sells the paper aesthetic ). Someone might even think Nintendo found a way to make a stop motion video game. Nintendo knew if they want to make the focal point of this Paper Mario game colors, they had to bring the colors. Indeed, they truly brought the colors. All the colors in the game were bright and vibrant. I especially appreciate how they divided the game's world into 6 main colors, and the levels within the world all have shades of those colors. Also deserving praise is the soundtrack. Up to this point, Paper Mario: Color Splash has one of the most beautiful soundtracks. Koji Kondo has created one of the best soundtracks in his career. The soundtrack covers a wide array of genres, and none of them seem out of place. The game credits 29 musicians, each for their own instrument, and they deserve it. This game definitely needs to be played with television sound all the way up or wearing headphones or earbuds. Then comes the gameplay, which negates or even overpowers the look and sound of the game. The primary gameplay loop from Paper Mario: Sticker Star returns to Paper Mario: Color Splash. The battle sequence is turn-based, but it is not a turn-based RPG, meaning no experience points and no levels, but time hits still reappear. This time, however, it's more complicated. Instead of stickers, Color Splash uses cards. First, the gamer has to select the card on the touch screen. Nintendo must have heard the complaints about the lack of space for stickers because Color Splash has room for 99 cards, and all cards are the same size, just taking up 1 slot. Rarely will the player run out of room for cards (that only happened once or twice for me). Second, the player has to paint the card. After all, it would not be a color splash without paint. Paint increases damage and likelihood of perfectly timed attacks. Players can use cards without paint, but it will do less damage, and it will less likely lead to multiple attacks. Third, gamers have to flick the card from the Wii U Game Pad to the TV. Yes, 3 moves to execute an attack (four if including pressing A/tapping the screen for timed attacks). It felt like a lot to execute an attack, especially next to Sticker Star, in which the player had to merely tap on the sticker. Furthermore, this new primary game loop requires the gamer to have both cards and paint in inventory to execute an attack. Again, yes, technically an attack does not need paint, but it will hinder without it. And yes, some cards come already painted. Furthermore, to be honest, the game provides plenty of opportunities to collect point, as I personally only ran out of paint once or twice. Nevertheless, it complicates the primary game loop. It has come a far way from merely pressing a button to select an attack, as seen in the first 2 Paper Mario games. The complication becomes even less worth it knowing it will not give experience points or leveling up (oh, more HP comes as a result of beating a world boss and recovering a big paint star). As mention above, just like Paper Mario: Sticker Star, Paper Mario: Color Splash divides into 6 worlds. Since this Paper Mario game is subtitled Color Splash, all the worlds have color names. Furthermore, the levels within the world all the levels within the world all have shades of those colors. For example Cherry Lake & Crimson Tower in Red World, and Plum Park & Violet Passage in Purple World. Nintendo deserves praise for that creativity. On the flip side, however, Color Splash has no good reason why the divide the game into worlds and levels. Dividing into worlds and levels made sense for Sticker Star, for the 3DS may not have the power to handle a single, open world. The original Paper Mario had a single, open world on the Nintendo 64, and Paper Mario: Thousand Year Door had a single, open world on the GameCube. Surely, the Wii U could handle a single, open world. Just like Sticker Star, Shigeru Miyamoto and Takashi Tezuka supervised Color Splash, which explains a lot. If unfamiliar with Nintendo, Shigeru Miyamoto and Takashi Tezuka supervise the Super Mario series. Super Mario games always divide into worlds and levels, so naturally, Paper Mario: Color Splash has to divide into worlds and level to feel like a Super Mario game (perhaps to attract a wider audience?). What makes worlds and level so bad is that it makes apparent the pacing of the game. Splitting the game into worlds and levels made apparently the slow pacing of the game.Read full review
Verified purchase: Yes | Condition: New
Fun and easy to play RPG style game from the Mario franchise. Easy enough for my five year old to play and includes some adult like jokes that will fly over your child's head.
Verified purchase: Yes | Condition: New
Love this game! I got this copy because my original got scratched and unplayable. This was the much more affordable option than what other online retails were selling for. 10/10
Verified purchase: Yes | Condition: Pre-owned
Charming game, didn't think it would make me chuckle. Gorgeous looking graphics, pretty much like a coloring book adventure, except not as boring. Its not an RPG, no leveling up, it plays like a adventure game with turn based battles peppered in. Sound and music is up to nintendo standards. You can play entire game on gamepad/tablet. If you play on tv, the tablet shows inventory and other data. Its pretty pricey, as it was released at the tail end of Wii U's console life.
Verified purchase: Yes | Condition: Pre-owned
Lovely game very addicting lovely graphics long lasting game
Verified purchase: Yes | Condition: New
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Best Selling in Video Games
Current slide {CURRENT_SLIDE} of {TOTAL_SLIDES}- Save on Video Games